10 MAR 2017 by ideonexus

 Gamification Memory Mechanic

In Memory games, the action of the game has some element that is dependent on players’ memory. This is simple and straightforward enough on its surface, but it becomes interestingly complex when examined in greater detail. What particular parts of memory are being tasked by the game? Some games ask the player to memorize and recall specific details or patterns. Others call on memories that a player brings into the game from his or her actual life. Still other memory games ask players not on...
Folksonomies: education gamification
Folksonomies: education gamification
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09 JAN 2011 by ideonexus

 Campbell's Rule of Design Through Evolution

We should think of it like this - evolutionary theory describes how design is created by the competition between replicators. Genes are one example of a replicator and memes another. The general theory of evolution must apply to both of them, but the specific details of how each replicator works may be quite different. This relationship was clearly seen by the the American psychologist Donald Campbell (1960, 1965) long before the idea of memes was invented. He argued that organic evolution, ...
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Natural selection doesn't just apply to biological designs, but exists on molecular and memetic levels as well.